> For the complete documentation index, see [llms.txt](https://earthoblivion.gitbook.io/earth-oblivion/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://earthoblivion.gitbook.io/earth-oblivion/game-play-features/overview/mule.md).

# Mule

A **mule** is a [character](/earth-oblivion/robots/characters.md) that is created solely for usage of its [inventory](/earth-oblivion/game-play-features/overview/inventory.md) and [warehouse](/earth-oblivion/game-play-features/overview/warehouse.md) slots. Mules are often needed, but stays an option, for players who choose to avoid from purchasing Cash Items, since the limited inventory slots given to a character might become a hassle, especially when doing dungeon runs which reward the player with valuable drops.

With the use of the Leveling Rewards event, a player may create a Level 20 character and keep it in a town, in close proximity of the [Mailbox](/earth-oblivion/game-play-features/overview/mail/mailbox.md), the Exchange Deacon, and the [Warehouse](/earth-oblivion/game-play-features/overview/warehouse.md) in that town.
